Library application

Create a user interface for the Library application that allows the user (i.e., the Librarian) to enter Book objects. 1. First create a mockup/wireframe of the window. 2. Thereafter, create a Java UI that implements the mockup/wireframe. 3. Finally, create a business layer manager, BookMgr, with the following stubbed-out method: public Book storeBook(Book book). The add button will cause the user-supplied information to be packaged into a domain Book object. It will also: a. Pass the domain Book object to the BookMgr.storeBook function. b.Display the state of the Book using its overridden toString() method; e.g System.out.println(book.toString());